Work Experiences

FZI research center for information technology (2015-2020)

I am currently employed as a robotics engineer at FZI research center for information technology, and simultaneously pursuing a PhD within the Human Brain Project in Neurorobotics.

As a robotics engineer, I am involved in a variety of robotics projects, with a focus on computer vision, machine learning and web development.

As a PhD student, I am developing spiking network models to learn robot control from event-based vision. I also participate in the development of the Neurorobotics platform, a web-app wiring brain simulations with robotic simulations.

Reference - Prof. Dr. Rüdiger Dillmann

Shwish (February-July 2014)

Shwish is an Australian startup providing an online collaborative gifting platform, that is like Kickstarter for your friends’ wishes and projects.

Part of a small team, I had the chance to work on every side of the project: design implementation, front-end, back-end, database and devOps. The web-app was built upon the popular MEAN stack: MongoDB, Express.Js, AngularJS, Node.js.

Reference - Roger Ouk

Skimlab (June-October 2013)

Internship of 5 months in skimlab, a startup providing web-based 3D modelling tools.

The business model is to provide an easy online tool for modelling 3D objects which relies on implicit surface. Thanks to the implicit surfaces, designed 3D models are certified to be 3D printable, since their volume is mathematically defined. Users can therefore 3D print their models, which are shipped to them. The startup also released jweel, a similar platform focusing on the design of jewelry.

I worked on WebGL shader development to enhance and speed up rendering. It involved good knowledge of JavaScript, Three.js, glsl and WebGL.

Reference - Maxime Quiblier

iCube (June-August 2012)

During this internship, I developed an application for mesh editing on a virtual reality platform. In order to be realtime, I built it upon CGoGN, a powerful library that provides an efficient implementation of combinatorial maps, maintained by the iCube laboratory.

We used the user avatar optimized for depth perception which I developed during my previous intership at the lab.

Reference - Jérôme Grosjean

iCube (June-August 2011)

Desptite the improvments of 3D technologies, it remains hard to guess relative depth of objects in space. I implemented solutions where the cursor (the user avatar) gives hints on its position by scaling and orienting itself toward the closest object in space. We tryed out many different shapes and textures to find out the one yielding the best depth perception. The final version of the cursor has successfully been used for terrain editing on a 3D workbench platform.

Reference - Jérôme Grosjean