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Internship of 2 months in the computer graphics research team at iCube, Strasbourg.
During this internship, I developed an application for mesh editing on a virtual reality platform. In order to be realtime, I built it upon CGoGN, a powerful library that provides an efficient implementation of combinatorial maps, maintained by the iCube laboratory.
We used the user avatar optimized for depth perception which I developed during my previous internship at the lab.
Reference - Jérôme Grosjean